For 8 weeks, I worked as part of a six-person team on the game Monsters in My Room. In this collaborative project, I created, optimized, and integrated 93 objects into Unity. My primary responsibilities included 3D modelling, UV mapping, texturing, and ensuring all assets were optimized for performance, including managing polygon counts, texture sizes, and other optimisations. Additionally, I handled the final polishing phase, focusing on enhancing the overall visual quality by baking high-poly meshes on top of low-poly.
Once the models were complete, I shifted my attention to lighting within the Unity scene. Working closely with our designers, who strategically placed the objects, I fine-tuned the lighting setup using light probes, baking, and post-processing in the Unity URP (Universal Render Pipeline). The end result was a visually stunning experience that earned our team a 9 out of 10 score. Most importantly, the game resonated with its target audience, capturing the attention of the children it was designed for.
If you're interested in playing Monsters in My Room, you can download and try it out here: https://therealalexray.itch.io/monsters-in-my-room
[Tools & Applications]
Blender: 3D Modeling, Retopologizing, UV Mapping
Substance 3D Painter: High and Low Poly Baking, Texturing
PureRef: Reference Board Creation
ZBrush: Enhanced Realism for Specific Assets (e.g., a book)
Photoshop: Final Render Customization
MONSTERS IN MY ROOM Trailer